Team-Up Explorer
All active Marvel Rivals Team-Ups in one filterable grid. Lock in anchor hero, role, or tier — find the synergy that wins your queue.
Hulk gamma-irradiates allies; Iron Man gains a charged Unibeam.
Rocket can ride Groot's wall as a turret; Jeff gets a heal pulse.
Passive sorcery surge — magic damage scaled near Strange.
Punisher's grenades blind hit targets near Daredevil.
Radius heal pulse + reflective shield to allies near Black Cat.
Venom +150 max HP; Jeff and Hela get healing tendrils.
Winter's Chill empowers melee with slow + 15% heal boost.
"Web Server" beacon revives + 5% heal boost.
Nano-Tech piercing Unibeam — damage AND heal blast.
Heavenly Harmony trail dealing damage + healing.
Stellar Impact slam shockwave + slow, +100 HP.
Spirit Fox Accord — line-skill heal/charm + speed.
Hulk or Thing launches Wolverine as an armor-piercing missile.
Moon God's Chosen — bonus crescent damage, 5% damage boost.
Death Kneel summons piranhas/zombies, +15% damage.
Thunder Spear restores Thorforce, +100 HP.
Cosmic Awareness — shared revive aura + 15% heal.
Cosmic Chaos — random-roll buffs (damage / heal / HP).
Ace of Aces — kinetic-card volatile sphere, 5% heal.
Two-In-One — Thing punts flaming Torch as a projectile.
Mind's Grace — telekinetic claw/bullet upgrade, +10% damage.
From Shadow to Light — light/dark stance swap, 15% heal.
Heavenly Guardian — shared regen aura, +10% heal.
Spider-Tech — Peni gives Spider-Man webs, +50 HP.
Force-field projectile redirect synergy, +50 HP.
How Team-Ups work
A Team-Up activates when its anchor hero is on your team alongside one or more secondaries. The anchor typically gets a stat buff; secondaries gain a new active or passive ability — a unibeam charge, a phase-warp, a fire-tornado, a respawn pact. Drafting Team-Ups before counters is the single biggest move that separates Diamond from Grandmaster in Season 7.5+.